- Diablo style point-click action
- Awesome skill trees
- Synergies (ftw)
- Free
- Runs well on lower end systems
- Does not eat babies
Most games do not devour the young, but I felt I had to include that after the HG preview.
The point and click is very reminiscent of Diablo of course, it's very smooth and easy to get used to. You left click to attack (if that's what you want it assigned to) and right click for other stuff. You can assign your buttons to hotkeys like D2, with F1-F12 being the hotkeys. I find the ability to hold down the left mouse button to move you were you want to go slightly more helpful in Mythos because the action is more progressive based than stand and fire like D2. They also have a very nice hotbar in case you want to store multiple actions and potions or are simply more used to WoW based systems (newbies :P) and can't deal with left and right clicking.
Quests and such are as simple as WoW, with a question mark over the head of a completion quest NPC and a (!) over those who have a new quest for you. Quests generally give more xp than simply slaughtering an instance and will lead you into areas for your level regardless. A neat new system are the maps. Maps generate a temporary instance "dungeon" for you. They have a boss of some type, a level range of creatures (NOT tailored to you) and occasionally different "tiers" such as epic, which usually requres a group.
The skill system is AMAZING compared to HG. I'm surprised the two teams didn't share notes more often since the Mythos system is clearly FAR superior to that of HG, and anyone telling you different is either trying to win money in a bet that you're an idiot or works on the HG dev team. There are only three classes, possibly with more to come later, but each comes with three completely separate skill areas. All the skills I've seen thus far have very good descriptions of what they do on them and how they work. Putting multiple points into a single skill is helpful while spreading out will leave you somewhat thin in the begining but allows you to diversify later on. You are not required to put multiple points into skills that you will never use because skills simply evolve rather than get replaced. One such example is a downward strike of some type (I can't remember the name offhand) which fires a ground based attack in a straight line for 7 meters (at level 1). When you get more experienced and put points into your class level (ala Titan's Quest) you can upgrade that skill so it has a 20% chance to explode multiple shots when it hits a monster. Later on you can upgrade it so that it can trigger multiple chain reactions, thereby taking down hordes of crowding enemies (very useful). Other times, two different trees will compliment each other, like throwing down a punching dummy that attracts monsters and then throwing a lightning or flame trap right next to it, so mobs run over to your trap and cook themselves instead of having to rely on your running skills to circle strafe the mobs around your traps.
The game is free, which can't be bad. They plan on offering some type of "pay for stuff" system for which non-power gamers may buy some loot and things which all may be earned through normal game play. No special bonuses, just a shortcut for those of us without 100 extra hours to spare (aka full time job). Not going to any subscription based services also garners this game a double thumbs up from me. The game also runs very smoothly on my system (which is no slouch) but I imagine it will run well even on older machines, even up to 5 or more years old. That isn't to say the graphics are bad, rather not, just that they aren't top notch, which doesn't detract from gameplay, and offers quality to ALL consumers, rather than those who can afford $2000 systems.
In short, this is a very simple and casual game to pick up. Don't expect an enrapturing storyline, but do expect to start playing at 4pm and possibly miss a few hours of sleep without even noticing. The game easily garners a 4/5 from me, and will quite possibly earn a 5/5 with a few tweaks of the UI (which appears a little rough and ungainly at the moment). The lack of classes isn't a major concern given the huge number of skill choices, but it would make it easier for me to top out a perfect score with a few more options :)


